模板手机网站建设价格明细表,网站建设版面分几页合适,网站推广链接,创作网如果使用TimeScale控制游戏的慢镜头 那么TrailRenderer会出现残留在屏幕上的时间过长的问题
使用下面代码可以使TrailRenderer 不受TimeScale影响
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class TrailRenderController : Mon…如果使用TimeScale控制游戏的慢镜头 那么TrailRenderer会出现残留在屏幕上的时间过长的问题
使用下面代码可以使TrailRenderer 不受TimeScale影响
using System.Collections;
using System.Collections.Generic;
using UnityEngine;public class TrailRenderController : MonoBehaviour
{private TrailRenderer[] trailRenderers;private float[] originalTimes;private float laseTimeScale 1;private void Awake(){trailRenderers GetComponentsInChildrenTrailRenderer();originalTimes new float[trailRenderers.Length];for (int i 0; i trailRenderers.Length; i){var tr trailRenderers[i];originalTimes[i] tr.time;}}private void Update(){if (laseTimeScale ! Time.timeScale){if (Time.timeScale 1){for (int i 0; i trailRenderers.Length; i){var tr trailRenderers[i];tr.time Time.timeScale * originalTimes[i];Debug.LogError(tr.gameObject.name Time.timeScale x originalTimes tr.time);}}else{for (int i 0; i trailRenderers.Length; i){var tr trailRenderers[i];tr.time originalTimes[i];}}laseTimeScale Time.timeScale;}}
}